Fission Software Incorporated was founded in the year 2000, basing their first headquarters in the state of Connecticut. Prior to its incorporation, a senior management team was established, with over 80 years of combined experience in hi-end system integration, digital content production, and in software design and development. During the course of that year, a prototype playout application called Spot Insertion and Management System was developed. This product rapidly evolved into the first version of Fission, keeping one main premise in mind: to specialize in the development of software applications that could take advantage of top performing IT components.
Back then, most of the high-end automation solutions followed the traditional approach of having a software automation solution controlling and orchestrating several devices; including VDCP-based proprietary hardware solutions referred to as broadcast video servers.
Similar events had already developed a decade before, around non-linear editing solutions. Broadcasters started using turnkey NLE system, for a fractional cost of ownership compared with their high-end equivalents.
Fission Software decided to follow the same approach in the broadcast automation market space. The initial customer base was constituted based on the understanding that a proprietary video server had the same hardware components; but Fission’s were up to date, highly specialized, and priced lower than traditional proprietary playout solutions.
The functionality derived from these components was considerably higher than the one offered by broadcast vendors. Fission included realtime video compositing and virtual editing features, which set a natural and easy way to shift toward a tapeless operation; instead of only covering advertisement playout needs. While most software automation companies were restricted, Fission was focused around everything that could be achieved when the automation software resides on its playout server host; exploiting the full functionality offered by its highly specialized core hardware components, instead of only the common functions of media playback and recording.
This paradigm created a great deal of confusion across the world during the past decade, where the bulk of the analog to digital broadcast production transition took place. Nowadays, the IT-based approach is the common ground for most of the broadcasters globally, and Fission Software continues its innovation process, creating new products that set the base for the next generation of broadcast automation standards.
Company
Fission Software Incorporated was founded in the year 2000, basing their first headquarters in the state of Connecticut. Prior to its incorporation, a senior management team was established, with over 80 years of combined experience in hi-end system integration, digital content production, and in software design and development. During the course of that year, a prototype playout application called Spot Insertion and Management System was developed. This product rapidly evolved into the first version of Fission, keeping one main premise in mind: to specialize in the development of software applications that could take advantage of top performing IT components.
Back then, most of the high-end automation solutions followed the traditional approach of having a software automation solution controlling and orchestrating several devices; including VDCP-based proprietary hardware solutions referred to as broadcast video servers.
Similar events had already developed a decade before, around non-linear editing solutions. Broadcasters started using turnkey NLE system, for a fractional cost of ownership compared with their high-end equivalents.
Fission Software decided to follow the same approach in the broadcast automation market space. The initial customer base was constituted based on the understanding that a proprietary video server had the same hardware components; but Fission’s were up to date, highly specialized, and priced lower than traditional proprietary playout solutions.
The functionality derived from these components was considerably higher than the one offered by broadcast vendors. Fission included realtime video compositing and virtual editing features, which set a natural and easy way to shift toward a tapeless operation; instead of only covering advertisement playout needs. While most software automation companies were restricted, Fission was focused around everything that could be achieved when the automation software resides on its playout server host; exploiting the full functionality offered by its highly specialized core hardware components, instead of only the common functions of media playback and recording.
This paradigm created a great deal of confusion across the world during the past decade, where the bulk of the analog to digital broadcast production transition took place. Nowadays, the IT-based approach is the common ground for most of the broadcasters globally, and Fission Software continues its innovation process, creating new products that set the base for the next generation of broadcast automation standards.